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VIRTUAL PROTYPING A EUROPA EXPORATION ACTIVITY

Brad McLain

As part of our on-going educational work, the Space Science Institute is interested in developing a museum-based, hands-on activity to simulate a remote hydrobotic exploration of the alleged Europan ocean. We envision this activity as an anchor part of a larger museum-based program or exhibition focusing on several key concepts in astrobiology.

The Europa Exploration Simulator activity will eventually involve a real swimming robot, remotely operated within a large and completely dark water tank. The operation of this hydrobot will be performed by a team of learners charged with piloting the craft, operating its cameras, and conducting various analyses with its instruments in search of “life clues.” In doing so, participants will learn about biosignatures, the technology required for such exploration, and the all-important elements of teamwork and communication needed for success.

As a first step towards the development of this activity, we proposed for and won an IDEAS grant to create a computer-based virtual prototype to address several questions:  What is the optimum number of team members to operate the hydrobot? How many interfaces or operation consoles will be needed? What should be the design of these consoles to ensure ease of use and learning? What tasks can we realistically ask participants to perform with the hydrobot that achieve our learning goals? Can we design the activity to be scalable from grade-school aged learners through high school and yet use the same physical apparatus, and if so, how? And of course, what learning objectives can we meet with this activity that are unknowable a priori?  Determining the answers via virtual prototyping will save untold dollars and time over actual physical prototyping methods.

The Europa Exploration Simulator Virtual Prototype will exist and function entirely in software. Learners will engage in the activity on computers – either self-contained or on the web.  A completely software driven prototype will allow us to quickly and cheaply create and change design components, activity tasks and sequences, and even learning objectives in order to answer the questions posed above with actual data from real people. 

The prototype will also allow us to evaluate situations in which team members work well or do not work well together in different variations of the simulation. Further, it will indicate to us where and how educator facilitation might best be used. In fact, we will introduce educator facilitation into the virtual prototyping process by having an educator interact with team-members as they engage in the activity. We can then experiment with different facilitation strategies, which will be applied to the full-up physical activity when it is built. Our evaluation plan includes details on how we will conduct focus groups through Fiske Planetarium outreach program through the University of ColoradoBoulder.

 

Finally, in addition to providing us with the information needed to create the best design for the final physical activity, the creation of the virtual prototype will also result in a stand-alone educational activity, playable by multiple users over the internet. This standalone activity will be hosted on the Alien Earths website. The Space Science Institute is building this website to accompany the Alien Earths national traveling museum exhibition. As a web-capable activity, the virtual prototype also creates the opportunity for team-members from different geographical regions to operate the hydrobot, thus introducing a distant learning component. Additionally, we will be able to track data on the activity as part of the general evaluation of the site.

 

Technical Specifications

 

The Europa Exploration Simulator Virtual Prototype will be a web-capable, MAC and PC compatible, computer activity operated simultaneously by multiple users comprising the hydrobot team. We will create the virtual prototype activity with Macromedia Director, using a Shockwave rendered 3-D environment, fed by a simple flat file database and read by Lingo, Macromedia’s proprietary back-end language.

Goals and Objectives

This project really has two sets of goals; one as a prototyping method, and the other as a stand-alone deliverable. As a virtual prototype, the goals and objectives are as follows:

Goal 1:

To create a prototype of the “to be developed” Europa Exploration Simulator at low cost and with high flexibility and “user experience efficacy.”

Objectives:

o To create a virtual (computer-based) version of the intended Simulator

o To ensure that the virtual prototype can be altered quickly and significantly

Goal 2:

To obtain data about the prototype and its use in order to inform the best design for the final hardware version of the Europa Exploration Simulator

Objectives:

o To evaluate multiple versions of the prototype with actual learners (see evaluation plan below)

o To execute changes based on this evaluation and re-test new variation with actual learners

o To examine the role educational facilitators might play to enhance the experience of learners in this activity

Goal 3:

To utilize the prototype in real learning situations for the benefit of learners.

Objectives:

o To ensure the prototypes usability as a web-delivered activity

o To distribute the prototype on the Alien Earths website

o To distribute the prototype through CU’s Fiske Planetarium Outreach Program

As a stand-alone deliverable, the goals, objectives, and activities of this project are as follows:

Learning Goal 1:

Promote understanding about why Europa may be a good candidate to harbor life
Objectives: Learners will…

o Understand that water is the solvent for life on Earth and is important for our search for life elsewhere

o Understand the evidence that Europa may have a liquid water ocean under its surface, a source of heat, and a sources of dissolved nutrients important for life

o Understand what the ‘life clues” on Europa might be (chemical bio-signatures, presence of organic materials, proteins, or enzymes, detection of microorganisms)

Learning Goal 2:

Promote understanding about the search for life in extreme places on Earth
Objectives: Learners will…

o Understand that life exists in “hostile” places on Earth where it was once thought impossible

o Understand the concept of Earth-based analogs for the search for life elsewhere in the solar system

o Understand the great interest in Lake Vostok as an analog for Europa

Learning Goal 3:

Promote understanding of the technology being developed for future missions to Europa.

Objectives: Learners will…

o Understand the practical requirements of a hydrobotic mission to Europa (landing, drilling or melting through ice, remotely operating a robot in 3 dimensional underwater environment)

o Understand the tools needed in the search for life in such an environment (chemical analyzers, multi-spectral cameras, X-ray scan for elements in a target, sample return devices)

o Understand the need for protection protocols on Earth and other planets to prevent contamination of pristine environments

Learning Goal 4:

Promote understanding of the importance of teamwork and communication in mission success.

Objectives: Learners will…

o Gain first-hand experience working with teammates to accomplish robotic tasks

o Understand the need for clear communication and sequential procedures

o Collect, examine and communicate “scientific” results and contribute in decision-making for next-steps

 









 
 
     

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